5 Room Dungeon, Room 0: Theme

The Five Room Dungeon Model does for RPG Adventures what the Three Act Structure does for screenplays.  It gives your players five areas or phases of a single dungeon to explore and interact with.

Let’s briefly review the five rooms:

  1. Entrance/Guardian: a gatekeeper to stop undesirables from gaining entrance.
  2. Roleplay/Puzzle Challenge: a chance to use brain instead of brawn.
  3. Red Herring: a path that goes nowhere.
  4. Boss: the big baddie at the end of the dungeon.
  5. The Twist: suddenly, everything you know is wrong…

So where do we begin when designing this dungeon? Continue reading “5 Room Dungeon, Room 0: Theme”