Hero Quest Quest Pack #4: Adventure in Arcania

What is the next logical step after the one-page dungeon?

An interlinked campaign of adventures.

The one-page dungeons that I’ve already put up, both the HeroQuest adventures and the ones from last year that showcased the Shrines map pack, formed a loose story. Each adventure was its own story, but it had running subplots that made it part of a larger narrative. In this case, however, each Quest is a “level” of a larger dungeon. Each Quest is not its own story. The full story’s main plot requires each Quest to tell it.

A reader emailed me about the Quest Pack series that I had posted at Agin’s Inn over 20 years ago. He and his group had completed the original three and he had wondered if I had ever made the promised sequel.

At the time, no. But I wrote it for his group and I hope that they enjoyed it. Over the last few weeks, I re-released the Quest Packs that led up to Adventure in Arcania, my most ambitious Hero Quest idea ever.

And today, Adventure in Arcania is here. Don’t get too excited. The resulting Quest Pack is nothing like what I envisioned. I plotted something akin to Baltar’s Staff, a Quest from Agin’s Inn that played like a nonlinear computer RPG. I added nontraditional boards and other components. Call it Baltar’s Staff on steroids.

But I crapped out and never completed it. Then, through this site, a reader contacted me and explained he had downloaded my other original Quest Packs and wondered if I had ever made this one. I wound up stripping it down to the required parts and setting them like traditional Quests in a Quest Pack in order to actually complete it.

Download the PDF here!

Hero Quest Quest Pack #3: Ograk

What is the next logical step after the one-page dungeon?

An interlinked campaign of adventures.

The one-page dungeons that I’ve already put up, both the HeroQuest adventures and the ones from last year that showcased the Shrines map pack, formed a loose story. Each adventure was its own story, but it had running subplots that made it part of a larger narrative. In this case, however, each Quest is a “level” of a larger dungeon. Each Quest is not its own story. The full story’s main plot requires each Quest to tell it.

A reader emailed me about the Quest Pack series that I had posted at Agin’s Inn over 20 years ago. He and his group had completed the original three and he had wondered if I had ever made the promised sequel.

At the time, no. But I wrote it for his group and I hope that they enjoyed it. Over the next few weeks, I will re-release the Quest Packs that led up to Adventure in Arcania, my most ambitious Hero Quest idea ever.

There were three types of monsters in Hero Quest: undead, Chaos Warriors, and orcs. Since we’ve seen a giant skeleton and a giant Chaos Warrior, that just leaves the greenskins without a representative. Take a guess what the Heroes face in this Quest Pack.

Download the PDF here!

Hero Quest Quest Pack #2: Warnoc

What is the next logical step after the one-page dungeon?

An interlinked campaign of adventures.

The one-page dungeons that I’ve already put up, both the HeroQuest adventures and the ones from last year that showcased the Shrines map pack, formed a loose story. Each adventure was its own story, but it had running subplots that made it part of a larger narrative. In this case, however, each Quest is a “level” of a larger dungeon. Each Quest is not its own story. The full story’s main plot requires each Quest to tell it.

A reader emailed me about the Quest Pack series that I had posted at Agin’s Inn over 20 years ago. He and his group had completed the original three and he had wondered if I had ever made the promised sequel.

At the time, no. But I wrote it for his group and I hope that they enjoyed it. Over the next few weeks, I will re-release the Quest Packs that led up to Adventure in Arcania, my most ambitious Hero Quest idea ever.

Next up is Warnoc, the giant Chaos Warrior.

Download the PDF here!

Hero Quest Quest Pack #1: Skraggmar

For the start of my new blog focus on RPGs, let’s ask a question: What is the next logical step after the one-page dungeon?

An interlinked campaign of adventures.

The one-page dungeons that I’ve already put up, both the HeroQuest adventures and the ones from last year that showcased the Shrines map pack, formed a loose story. Each adventure was its own story, but it had running subplots that made it part of a larger narrative. In this case, however, each Quest is a “level” of a larger dungeon. Each Quest is not its own story. The full story’s main plot requires each Quest to tell it.

A reader emailed me about the Quest Pack series that I had posted at Agin’s Inn over 20 years ago. He and his group had completed the original three and he had wondered if I had ever made the promised sequel.

At the time, no. But I wrote it for his group and I hope that they enjoyed it. Over the next few weeks, I will re-release the Quest Packs that led up to Adventure in Arcania, my most ambitious Hero Quest idea ever.

Let’s start at the beginning, with Skraggmarr the giant skeleton.

Download the PDF here!

The Final Quest… for now

I’ve been having too much fun with these daily Quests for the Hero Quest board game.

All good things, however, must come to an end. You’ve now recovered all of the Artifacts from the Game System. Did you notice that, in most of their backstories, that they were stolen?

It is, therefore, fitting that your final Quest seeks the one who coordinated their theft in the first place. Good luck.

Download the PDF here.

Another Quest!

Yet another Quest for Hero Quest. I’ve been having too much fun with these. Let’s keep going at one per day.

Artifact hunting seems to be a good idea, so let’s keep going until we’ve recovered all of the Artifacts from the Game System.

After today, we will do one more. Today’s quest uncovers the Spirit Blade, the artifact from the Game System that had the most detailed backstory and played a significant role in the first 14 Quests AND the follow-up Quest Pack, “Return of the Witch Lord.”

It is, therefore, only fitting that I put it in the toughest stand alone Quest to date. Good luck.

Download the PDF here.