So, it has been almost five months since I last visited the Five Room Dungeon Model. It is time to finish my discussion of it.
The obvious way to finish any adventure is the treasure room, and that is certainly acceptable for a one-shot adventure. Even a small, self-contained adventure within an ongoing campaign is allowed a “Monster of the Week” adventure where nothing else happens. In which case, use the first four rooms of the Five Room Dungeon Model and end on a treasure hoard or grabbing the item for which we quested, as appropriate. Close with some narrative summary and everyone goes home.
But there is another way to end an adventure. Continue reading “5 Room Dungeon, Room 5: The Twist”